The Loop

You wake up naked on a slab of cold, polished concrete. The air smells faintly of disinfectant and burnt electronics. Above you, a grid of humming lights buzzes like a nest of tired bees that have unionised.

No windows. One heavy door. A dented metal locker. On the wall, a rack of tools that absolutely should not be in the same room as a naked person: a crowbar, something that might be a defibrillator, and what looks disturbingly like a flamethrower.

Somewhere behind the walls, a relay clicks and a fan spins up. Whatever this place is, it just noticed you exist.

Open the locker, grab whatever vaguely fits, and bluff your way through this like any other day at work. Ignore your dignity and start examining the room. Mazes and traps do not solve themselves. Forget the locker. Reach straight for the flamethrower. When has following your first impulse ever gone wrong?
Every route eventually returns you to this room. The fun is in pretending it might not.